May 2012 ~ Kitsune Shan

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Thursday 17 May 2012

Layered Mesh: Shadow maps

Layered mesh is how I'm calling to some kind of meshes that due some bugs of the mesh uploader, they can be uploaded with more than one "subobject/texture" but sharing the same polygons. If you want a direct comparison, this is some kind of different "channel" for textures, but all of them shares the same UV. This allow to use one texture with some repeats and another for the shadow/AO giving more realistic effect.

The uses can vary drastically. From bodies with different skin layers or clothes, to meshes with different layers where you can apply a different effect like glow, full bright or even animations. And, since there aren't different mesh acting as a new layer (very common in some mesh avatars) there are no risk of alpha sorting problems.

I don't know yet if this will work for rigged meshes, but for now it works perfectly on static ones and I find it very useful for buildings.

I recommend to you to watch the video in HD.




Here you can download the example files.
Remember to read first the Creative Commons license:

http://creativecommons.org/licenses/by-nc-sa/3.0/

Files:
http://www.mediafire.com/download.php?gfumqzrodpnmlvz